And while Inside, the studio’s follow-up, emulated that winning formula perhaps a bit too faithfully, it did refine each element to a new pinnacle. ![]() It was Playdead’s clever combination of a singular visual style, a classic puzzle design, and an ambitious but ambiguous narrative that made Limbo an instant hallmark for the modern independent gaming movement. Even being able to face up to yourself and admit that you are flawed and capable of doing wrong to others. Grinding against your body’s imperfect designs to function within normal parameters. Maintaining principles and attacking sacred beliefs among your friends. Drifting through the plains and ruins with a sword and arsenal, fighting off hordes of forgotten times, while inside your body wastes away from illness and exertion. Or maybe it’s your own body that keeps hitting a steel wall. Perhaps the people you care for most have turned against you. ![]() Maybe it’s that nobody supports what you’re doing. Whether it’s traversing vast lands to seek a cure to a indescribable sickness, or to fight your own limitations to accomplish a simple task, or to escape something that is destroying you, or to have any sense of conscience… there’s always someone or something there, pointing out the pointlessness of the effort, encouraging you to give up. ![]() Futility always stands by your shoulder in any struggle.
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